![]() I only experienced one real bug in my entire playthrough, which forced me to reload the game. Performance-wise the game is very polished and runs smoothly. It puts everything you learned up to this point on its head, and that’s all you will get from me, as this is best experienced by yourself. Without spoiling anything, I do want to say that the final area is quite a treat. They are further distinguished by the accompanying score, which is excellent, by the way. These areas are distinct from each other in esthetics, ranging from warehouses, city centers or rooftops, and more. As you reach the exit of one area, the next area will be loaded, usually by having you travel by subway or elevator. Once you have collected all of them, you will unlock the final area. The main objective in every area is to find a unique item. That being said, at no point did I feel any frustration when I was trying to figure out how to proceed. One puzzle solution was particularly subtle, to the point that I pretty much discovered it by accident by having a little fun trying to get back to the point where I failed before. I only was really stumped once or twice for a bit. You’ll likely rack your brain a few times on how to solve some of these puzzles, but it will never take too long for you to figure out the solution. So, in the end, there’s no real penalty for failure.Ĭertain puzzles will require you to solve adjacent puzzles to get an item, like a box or a key, which you will need to solve the main hub puzzle. Don’t worry though, dying will just reset the current puzzle. As you progress through the game, more complexity will be added, such as needing to find keys to unlock doors, connect power cables, activate elevators, or trying to avoid lasers that will kill you in one hit. However, there is a mechanic much later in the game that allows you to somewhat work around that limitation. The challenge is that you have to do it in one go, meaning you can’t change or remove connections without resetting the puzzle. The Pedestrian is essentially a puzzle game, but what makes it stand out, aside from its esthetics, is the puzzle design and its key puzzle mechanics involve directing your character from the starting point to the exit by moving it through different signs, which you can move around (usually) and connect them to each other. Perhaps in some way, it’s trying to deconstruct player choice or game protagonists in general, but personally, I just like the idea of all of this somehow magically happening around us while we aren’t looking like a Pixar movie. Your avatar is a public bathroom symbol, where your customization options boil down to choosing between the male or female version of that symbol. I remember being drawn in by its distinct esthetics, the interestingly designed sign-shaped puzzles, and a player character distilled down to the bare essentials of a protagonist. The Pedestrian may have been overshadowed a bit by all the big AAA game trailers shown at last year’s State of Play, but it certainly made an impression on me, and I’m glad I finally managed to get my hands on it. Platforms: PC, PlayStation 4 and PlayStation 5 ![]() Platforms: PC, PlayStation 4 and PlayStation 5
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